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Root and Ruin
Official Guide

Root and Ruin — Strata & Monsters & Classes & Skills & Items

3D Dungeon Crawler strategy guide. 6-Element monster affinity tables, 6 armor categories (3 free slots), and shop unlock database.

🏛️ Dungeon Strata & Monsters

Explore the 10 sunken temple floors. Overview of each stratum, bosses, and monster 6-element affinities, skills, and material drops.

🏛️ Select Stratum:
【Affinity Legend】 ◎ = Weakness (1.5x Dmg) | 〇 = Normal (1.0x) | △ = Resist (0.5x) | × = Null / Immune
🏛️ 1st Stratum

Mossy Copse (Forest)

B1F - B3F (Free Edition)
👑 B3F Boss: Treant

The upper layers where ancient trees intertwine with crumbling mossy stones. Weak to Fire and Cut attacks.

Image Name Location Skills Material Cut Stab Bash Fire Ice Volt
Moss Crawler Moss Crawler B1F - B3F (Early)
Tackle
📦 Moist Moss-Pelt
⭐ Sliced Moss (Defeat with Cut)
◎ 〇 〇 ◎ 〇 〇
Vine Lasher Vine Lasher B1F - B3F (All Areas)
Supple Whip
📦 Supple Vine
⭐ Fractured Vine (Defeat with Bash)
〇 〇 ◎ 〇 〇 〇
Spore Moth Spore Moth B1F - B3F (All Areas)
Poison Dust (Poison 35%)
📦 Poison Scale
⭐ Scorched Sac (Defeat with Fire)
〇 ◎ 〇 〇 〇 ◎
Needle Bee Needle Bee B2F - B3F
Numbing Needle (Paralysis 25%)
📦 Sharp Stinger
⭐ Intact Stinger (Defeat with Head Bound)
〇 ◎ 〇 〇 ◎ 〇
Snip Spider Snip Spider B2F - B3F
Pincer Clamp (Leg Bind 30%)
📦 Sticky Thread
⭐ Flawless Pincer (Defeat with Arms Bound)
△ 〇 ◎ ◎ 〇 〇
Dryad Dryad BOSS B1F Boss Lair
Woodland Embrace (Poison 30%)
〇 〇 〇 ◎ 〇 〇
Mandragora Mandragora BOSS B2F Boss Lair
Maddening Shriek (Sleep 35%)
〇 〇 〇 ◎ 〇 〇
Spriggan Spriggan BOSS B3F Boss Lair (Vanguard)
Heavy Smash (Arm Bind 35%)
〇 ◎ 〇 〇 〇 〇
Treant Treant BOSS B3F Stratum 1 Boss
Ancient Root Lash (Poison 40%)
📦 Matron Heart
⭐ Matron Heart (Defeat with Fire)
◎ △ 〇 ◎ 〇 〇
🏛️ 2nd Stratum

Root-Split Corridors (Forest & Stone)

B4F - B5F
👑 B5F Boss: Lamia

A transitional zone where massive roots crack stone temple architecture. Tough-shelled insects and beasts dwell here.

Image Name Location Skills Material Cut Stab Bash Fire Ice Volt
Root Beetle Root Beetle B4F - B5F
Carapace Clamp (Arm Bind 25%)
📦 Hard Carapace
⭐ Crushed Shell (Defeat with Bash)
△ 〇 ◎ 〇 ◎ 〇
Heartwood Golem Heartwood Golem B4F - B5F
Heartwood Strike (Head Bind 25%)
📦 Tough Heartwood
⭐ Charred Heartwood (Defeat with Fire)
◎ △ 〇 ◎ 〇 〇
Gale Raven Gale Raven B4F - B5F
Blinding Gale (Blind 30%)
📦 Gale Feather
⭐ Charged Plume (Defeat with Volt)
〇 ◎ 〇 〇 〇 ◎
Rot Blossom Rot Blossom B5F
Soporific Aroma (Sleep 30%)
📦 Sweet Petal
⭐ Frozen Blossom (Defeat with Ice)
◎ 〇 〇 〇 ◎ 〇
Hamadryad Hamadryad BOSS B4F Boss Lair
Spirit Root Tangle (Leg Bind 40%)
◎ 〇 〇 ◎ 〇 〇
Lamia Lamia BOSS B5F Stratum 2 Boss
Deadly Constriction (Poison 40%)
〇 〇 〇 〇 ◎ 〇
🏛️ 3rd Stratum

Ruined Altar Halls (Stone Temple)

B6F - B7F
👑 B7F Boss: Sphinx

Fully artificial ancient stone temple halls guarded by magical sentinels and stone gargoyles.

Image Name Location Skills Material Cut Stab Bash Fire Ice Volt
Stone Sentry Stone Sentry B6F - B7F
Heavy Stone Fist (Arm Bind 20%)
📦 Ancient Stone
⭐ Overcharged Core (Defeat with Volt)
△ 〇 ◎ 〇 〇 ◎
Mana Remnant Mana Remnant B6F - B7F
Flash Flare (Blind 20%)
📦 Mana Core
⭐ Subzero Crystal (Defeat with Ice)
〇 〇 〇 △ ◎ ×
Temple Gargoyle Temple Gargoyle B7F
Petrified Dive (Leg Bind 20%)
📦 Petrified Talon
⭐ Immaculate Talon (Defeat with Legs Bound)
△ 〇 ◎ 〇 〇 〇
Gorgon Gorgon BOSS B6F Boss Lair
Petrifying Glare (Paralysis 35%)
📦 Guardian Gem
⭐ Guardian Gem (Defeat with Head Bound)
△ 〇 ◎ 〇 〇 ◎
Will-o'-Wisp Will-o'-Wisp BOSS B6F - B7F (Special)
Befuddling Light (Confusion 35%)
〇 〇 〇 △ ◎ 〇
Sphinx Sphinx BOSS B7F Stratum 3 Boss
Sphinx Riddle (Head Bind 40%)
〇 ◎ 〇 〇 〇 〇
🏛️ 4th Stratum

Black Ossuary (Darkness & Bones)

B8F - B9F
👑 B9F Boss: Lich

Dark catacombs filled with bones and cursed specters. Exploration requires careful navigation and curse management.

Image Name Location Skills Material Cut Stab Bash Fire Ice Volt
Ash Revenant Ash Revenant B8F - B9F
Cursed Ash (Curse 20%)
📦 Mourning Ash
⭐ Purified Ash (Defeat with Fire)
〇 〇 〇 ◎ 〇 〇
Censer Moth Censer Moth B8F - B9F
Incense Smoke (Sleep 20%)
📦 Smoldering Scales
⭐ Quenched Cinders (Defeat with Ice)
〇 〇 〇 × ◎ 〇
Ossuary Spider Ossuary Spider B9F
Bone Thread Wrap (Leg Bind 25%)
📦 Ossuary Thread
⭐ Skull-Spun Thread (Defeat with Head Bound)
〇 〇 ◎ 〇 〇 〇
Banshee Banshee BOSS B8F Boss Lair
Banshee Wail (Curse 40%)
〇 〇 〇 〇 ◎ 〇
Lich Lich BOSS B9F Stratum 4 Boss
Unholy Requiem (Curse 45%)
〇 〇 〇 ◎ 〇 〇
🏛️ 5th Stratum

Womb of the Abyss

B10F (Final Chamber)
👑 B10F Final Boss: Echidna

The deepest sanctum where the primeval origin of the corruption awaits.

Image Name Location Skills Material Cut Stab Bash Fire Ice Volt
Membrane Leech Membrane Leech B10F
Toxic Membrane (Poison 20%)
📦 Damp Membrane
⭐ Ionized Film (Defeat with Volt)
◎ 〇 〇 〇 〇 ◎
Pulsing Bud Pulsing Bud B10F
Pulsing Flash (Blind 20%)
📦 Pulsing Seed
⭐ Cleaved Seed (Defeat with Cut)
◎ 〇 〇 ◎ 〇 〇
Root Chimera Root Chimera B10F
Beast Tendon Bind (Arm Bind 25%)
📦 Chimera Sinew
⭐ Beast Sinew (Defeat with Arms Bound)
〇 ◎ 〇 〇 ◎ 〇
Echidna Echidna BOSS B10F Final Boss Lair
Primordial Roar (Blind 40% / Arm Bind 30%)
〇 〇 〇 〇 ◎ 〇

🛡️ Guild Roster: All 9 Classes

Overview of all 9 adventurer classes, weapons, and skill trees. Physical attack affinity (Slash, Stab, Bash) depends on equipped weapon type.

Row Aptitude:
Edition:
🛡️ Select Class:
Warrior

Warrior

Frontline Free Edition
Role: Front · Attack Specialist Weapon: Sword / Spear Attack Type: Slash

A front-line fighter: her sword sweeps the ranks, her spear pierces one foe.

🌳 Skill Tree
🌟 Base Skill (No req) Heavy Swing
Active TP 4
Slash Single Enemy Arms ⚔️ Req: Sword
Devastating blow. 1.6x damage, scaling up to 3.4x at Lv5. Requires a sword.
Heavy Swing Lv2 Vitality
Passive
None Self None
Max HP +4 per rank.
Vitality Lv2 Endurance
Passive
None Self None
Damage taken −4% per rank.
Heavy Swing Lv3 Wide Sweep
Active TP 6
Slash All Enemies Arms ⚔️ Req: Sword
Sweeps all enemies. Sword specialty. Requires a sword.
🌟 Base Skill (No req) Power
Passive
None Self None
Physical attack +8% per rank.
🌟 Base Skill (No req) Pierce
Active TP 4
Stab Single Enemy Arms ⚔️ Req: Spear
A sharp spear thrust. Deals stab damage to one enemy.
Pierce Lv2 Impale
Active TP 7
Stab Single Enemy Arms ⚔️ Req: Spear
Draws the spear back to unleash a colossal thrust next turn. Requires a spear.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.
Guardian

Guardian

Frontline Free Edition
Role: Front · Defense Specialist Weapon: Sword Attack Type: Slash

Shields allies with high endurance and a sturdy shield, serving as the party's wall.

🌳 Skill Tree
🌟 Base Skill (No req) Bulwark
Active TP 5
None All Allies Arms Weapon: Any
Reduces party damage taken by 40% for the turn. Strengthens with rank.
Bulwark Lv1 Taunt
Active TP 2
None Self Head Weapon: Any
Draws enemy attention. Single-target enemy attacks target this member this turn.
Bulwark Lv2 Cover
Active TP 3
None Single Ally Arms Weapon: Any
Protects an ally. Take single-target attacks aimed at them this turn.
Bulwark Lv2 Shield Bash
Active TP 5
Bash Single Enemy Arms Weapon: Any
Heavy bash with shield. Deals Bash damage and may inflict Head Bind.
Shield Bash Lv3 Iron Wall
Passive
None Self None
Bulwark lasts longer (2 turns at Lv1–2, 3 turns at Lv3+).
Bulwark Lv3 Endurance
Passive
None Self None
Damage taken −4% per rank.
Endurance Lv3 Unbreakable
Passive
None Self None
Survive fatal damage once (surviving HP equals rank).
🌟 Base Skill (No req) Vitality
Passive
None Self None
Max HP +4 per rank.
Priest

Priest

Backline Free Edition
Role: Back · Healing Specialist Weapon: Staff Attack Type: Bash

A cleric who uses holy power to heal and restore the party.

🌳 Skill Tree
🌟 Base Skill (No req) Mend
Active TP 5
None Single Ally Head Weapon: Any
Restores HP of one ally.
Mend Lv2 Mercy
Passive
None Self None
Healing done +10% per rank.
Mend Lv2 Cleanse
Active TP 6
None Single Ally Head Weapon: Any
Cures status ailments and binds on one ally.
Cleanse Lv2 Smite
Active TP 5
Bash Single Enemy Arms Weapon: Any
Crushing holy strike against one enemy.
Cleanse Lv2 Resurrection
Active TP 16
None Fallen Ally Head Weapon: Any
Revives one fallen ally. Higher rank lowers TP cost and increases restored HP.
Mend Lv3 Party Salve
Active TP 8
None All Allies Head Weapon: Any
Restores HP of the entire party.
Mend Lv2 Vitality
Passive
None Self None
Max HP +4 per rank.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.
Alchemist

Alchemist

Backline Free Edition
Role: Back · Elemental Attacker Weapon: Staff Attack Type: Bash

Wields elemental forces through alchemy to strike enemies from the rear.

🌳 Skill Tree
🌟 Base Skill (No req) Spark
Active TP 3
Volt Single Enemy Head Weapon: Any
A bolt of lightning. Suffers no back-row falloff.
Spark Lv2 Arcana
Passive
None Self None
Spell damage +10% per rank.
Spark Lv2 Flame Lance
Active TP 4
Fire Single Enemy Head Weapon: Any
A lance of fire. Ignores back-row falloff.
Flame Lance Lv2 Firebomb
Active TP 6
Fire All Enemies Arms Weapon: Any
Damage to all enemies with alchemical fire.
Spark Lv2 Frost Lance
Active TP 4
Ice Single Enemy Head Weapon: Any
A lance of ice. Ignores back-row falloff.
Frost Lance Lv2 Blizzard
Active TP 6
Ice All Enemies Head Weapon: Any
A freezing gale that batters every enemy.
Spark Lv3 Volt Storm
Active TP 6
Volt All Enemies Head Weapon: Any
Calls lightning down on every enemy.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.
Explorer

Explorer

Midline Free Edition
Role: Mid · Ranged Attacker Weapon: Sword / Bow Attack Type: Stab

Provides bow support and the exploration skills needed to survive the labyrinth.

🌳 Skill Tree
🌟 Base Skill (No req) Snipe
Active TP 4
Stab Single Enemy Arms ⚔️ Req: Bow
A single arrow shot. Suffers no back-row falloff. Requires a bow.
Snipe Lv2 Leg Snare
Active TP 5
Stab Single Enemy Arms ⚔️ Req: Bow
Aims at the legs. May inflict Leg Bind. Requires a bow.
Leg Snare Lv2 Pin Shot
Active TP 5
Stab Single Enemy Arms ⚔️ Req: Bow
Aims at the arms. May inflict Arm Bind. Requires a bow.
Snipe Lv3 Volley
Active TP 6
Stab All Enemies Arms ⚔️ Req: Bow
Rains arrows down on all enemies. Requires a bow.
🌟 Base Skill (No req) Power
Passive
None Self None
Physical attack +8% per rank.
🌟 Base Skill (No req) Scout
Active TP 4
None All Allies None Weapon: Any
Danger rises half as fast for 30 steps.
Scout Lv2 Foraging
Passive
None Self None
+1 harvest at gathering points per rank. (Restores at the inn)
Scout Lv3 Escape Rope
Active TP 8
None All Allies None Weapon: Any
Return to town at once. Materials are kept.
Bard

Bard

Midline Free Edition
Role: Mid · Support Specialist Weapon: Sword / Bow Attack Type: Stab

Rallies allies with song and instrument, steering the flow of battle.

🌳 Skill Tree
🌟 Base Skill (No req) War Cry
Active TP 4
None All Allies Head Weapon: Any
Increases all allies physical damage by +50% for the turn. Strengthens with rank.
War Cry Lv2 Hymn of Warding
Active TP 5
None All Allies Head Weapon: Any
Reduces damage to the party for 3 turns. Weaker than Bulwark, but it lasts.
War Cry Lv2 Refrain
Active TP 6
None All Allies Head Weapon: Any
Restores TP to all party members.
Refrain Lv2 Flame Waltz
Active TP 6
Fire All Allies Head Weapon: Any
Imbues all allies physical attacks with Fire element for 3 turns.
Refrain Lv2 Frost Serenade
Active TP 6
Ice All Allies Head Weapon: Any
Imbues all allies physical attacks with Ice element for 3 turns.
Refrain Lv2 Volt Rhapsody
Active TP 6
Volt All Allies Head Weapon: Any
Imbues all allies physical attacks with Volt element for 3 turns.
War Cry Lv3 Presence
Passive
None Self None
Support skills hit harder and last surer.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.
Dancer

Dancer

Frontline Extended Edition
Role: Front · Offense Support Weapon: Sword Attack Type: Slash

Dazzles foes with a graceful sword dance and lifts the party's spirits.

🌳 Skill Tree
🌟 Base Skill (No req) Blade Dance
Active TP 6
Slash All Enemies Legs Weapon: Any
Dances gracefully while cleaving all enemies.
Blade Dance Lv2 War Cry
Active TP 4
None All Allies Head Weapon: Any
Increases all allies physical damage by +50% for the turn. Strengthens with rank.
War Cry Lv2 Presence
Passive
None Self None
Support skills hit harder and last surer.
Blade Dance Lv2 Veil Dance
Active TP 4
None All Allies Legs Weapon: Any
A mesmerizing dance that confuses foes. Boosts evasion for the entire party this turn.
Blade Dance Lv3 Vitality
Passive
None Self None
Max HP +4 per rank.
Blade Dance Lv2 Chain Dance
Active TP 5
Slash All Allies Legs ⚔️ Req: Sword
This turn, strike with the same element each time an ally lands an elemental attack. Needs a sword.
🌟 Base Skill (No req) Power
Passive
None Self None
Physical attack +8% per rank.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.
Maid

Maid

Midline Extended Edition
Role: Mid · Healing Support Weapon: Sword Attack Type: Slash

Takes up the sword while tending to allies, blending offense and care.

🌳 Skill Tree
🌟 Base Skill (No req) Mend
Active TP 5
None Single Ally Head Weapon: Any
Restores HP of one ally.
Mend Lv2 Silver Platter
Active TP 3
Slash Single Enemy Arms ⚔️ Req: Sword
Strikes with a silver tray. Deals 1.2x normal attack damage and restores a small amount of own HP.
Mend Lv2 Serve
Active TP 4
None Single Ally Head Weapon: Any
Attends to an ally. Restores 8-12 HP and recovers 3 TP.
Serve Lv2 Presence
Passive
None Self None
Support skills hit harder and last surer.
Serve Lv2 Tea Break
Active TP 8
None All Allies Head Weapon: Any
Heals the whole party a little and sharpens everyone's next move.
Mend Lv2 Watch Over
Active TP 4
None Single Ally Head Weapon: Any
Attend one ally. Damage they take -20% for 2 turns. More at higher ranks.
Mend Lv3 Focus
Passive
None Self None
Max TP +3 per rank.
🌟 Base Skill (No req) Mercy
Passive
None Self None
Healing done +10% per rank.
Hexer

Hexer

Backline Extended Edition
Role: Back · Debuff Specialist Weapon: Staff Attack Type: Bash

A dark practitioner who bewilders enemies with curses and saps their strength.

🌳 Skill Tree
🌟 Base Skill (No req) Curse Mark
Active TP 5
None Single Enemy Head Weapon: Any
Brands target with a curse. May inflict Curse status.
Curse Mark Lv2 Bewilder
Active TP 5
None Single Enemy Head Weapon: Any
Bewilders an enemy. May inflict Panic status.
Curse Mark Lv2 Blight
Active TP 7
None All Enemies Head Weapon: Any
Inflicts pestilence on all enemies. Poison lasts 3 turns, dealing damage each turn.
Curse Mark Lv2 Enfeeble
Active TP 5
None All Enemies Head Weapon: Any
Decreases attack power of all enemies for 3 turns.
Enfeeble Lv3 & Frailty Lv3 Doomsday
Active TP 10
None Single Enemy Head Weapon: Any
Forbidden hex whose power scales exponentially with the number of ailments, binds, and debuffs on the target.
Curse Mark Lv2 Frailty
Active TP 5
None All Enemies Head Weapon: Any
Reduces defense of all enemies for 3 turns, making them take 1.3x damage.
Curse Mark Lv3 Arcana
Passive
None Self None
Spell damage +10% per rank.
🌟 Base Skill (No req) Focus
Passive
None Self None
Max TP +3 per rank.

⚔️ Items, Equipment & Materials

Weapons, armors, and consumables unlocked by selling materials at Hollowgate shop, along with monster material drops.

Category Item Name Equip / Source Price Effect / Description Unlock Req / Goods
Weapon (Sword) Worn Blade Warrior, Guardian, Dancer, Maid, Explorer, Bard 50 G ATK +4, (Slash) 🔓 Default Stock
Weapon (Sword) Steel Blade Warrior, Guardian, Dancer, Maid, Explorer, Bard 120 G ATK +7, (Slash) 🔓 Matron Heart ×1, Sliced Moss ×2
Weapon (Sword) Forest Edge Warrior, Guardian, Dancer, Maid, Explorer, Bard 400 G ATK +12, (Slash), Ice Element 🔓 Tough Heartwood ×2, Frozen Blossom ×1
Weapon (Sword) Wind Blade Warrior, Guardian, Dancer, Maid, Explorer, Bard 900 G ATK +16, (Slash), Volt Element 🔓 Overcharged Core ×1, Petrified Talon ×2
Weapon (Sword) Pale Ash Sword Warrior, Guardian, Dancer, Maid, Explorer, Bard 1200 G ATK +19, (Slash) 🔓 Purified Ash ×2, Mourning Ash ×2
Weapon (Sword) Chimera Greatsword Warrior, Guardian, Dancer, Maid, Explorer, Bard 1600 G ATK +22, (Slash) 🔓 Chimera Sinew ×2, Cleaved Seed ×2
Weapon (Staff) Wooden Staff Priest, Alchemist, Hexer 40 G TEC +3, (Bash) 🔓 Default Stock
Weapon (Staff) Magic Staff Priest, Alchemist, Hexer 100 G TEC +5, (Bash) 🔓 Scorched Sac ×2, Herb Stem ×2
Weapon (Staff) Oak Staff Priest, Alchemist, Hexer 350 G TEC +8, (Bash) 🔓 Tough Heartwood ×2, Charred Heartwood ×1
Weapon (Staff) Temple Staff Priest, Alchemist, Hexer 850 G TEC +11, (Bash) 🔓 Guardian Gem ×1, Mana Core ×2
Weapon (Staff) Cinder Staff Priest, Alchemist, Hexer 1100 G TEC +13, (Bash) 🔓 Mourning Ash ×3, Quenched Cinders ×1
Weapon (Staff) Pulse Greatstaff Priest, Alchemist, Hexer 1500 G TEC +16, (Bash) 🔓 Pulsing Seed ×3, Ionized Film ×1
Weapon (Bow) Short Bow Explorer, Bard 80 G ATK +4, Ranged (Stab) 🔓 Sticky Thread ×2, Gnarled Bark ×2
Weapon (Bow) Hunter's Bow Explorer, Bard 220 G ATK +9, Ranged (Stab) 🔓 Intact Stinger ×2, Supple Vine ×2
Weapon (Bow) Composite Bow Explorer, Bard 600 G ATK +15, Ranged (Stab) 🔓 Hard Carapace ×2, Charged Plume ×1
Weapon (Bow) Galewing Longbow Explorer, Bard 520 G ATK +13, Ranged (Stab) 🔓 Charged Plume ×1, Gale Feather ×2
Weapon (Bow) Frostbloom Bow Explorer, Bard 700 G ATK +16, Ranged (Stab) 🔓 Frozen Blossom ×2, Sweet Petal ×2
Weapon (Bow) Stonescale Longbow Explorer, Bard 900 G ATK +17, Ranged (Stab) 🔓 Petrified Talon ×2, Ancient Stone ×2
Weapon (Bow) Whitebone Bow Explorer, Bard 1150 G ATK +18, Ranged (Stab) 🔓 Ossuary Thread ×2, Skull-Spun Thread ×2
Weapon (Bow) Chimerasinew Greatbow Explorer, Bard 1550 G ATK +20, Ranged (Stab) 🔓 Chimera Sinew ×2, Beast Sinew ×2
Weapon (Spear) Wooden Spear Warrior 80 G ATK +4, (Stab) 🔓 Supple Vine ×2, Sticky Sap ×3
Weapon (Spear) Iron Spear Warrior 220 G ATK +7, Accuracy +5%, (Stab) 🔓 Fractured Vine ×2, Iron Ore ×2
Weapon (Spear) Elderwood Lance Warrior 520 G ATK +12, (Stab) 🔓 Tough Heartwood ×2, Gnarled Bark ×2
Weapon (Spear) Stone Piercer Warrior 880 G ATK +16, (Stab) 🔓 Ancient Stone ×3, Immaculate Talon ×1
Weapon (Spear) Sacred Bone Lance Warrior 1180 G ATK +19, (Stab) 🔓 Ossuary Thread ×3, Skull-Spun Thread ×1
Weapon (Spear) Godpiercer Warrior 1600 G ATK +22, (Stab) 🔓 Chimera Sinew ×3, Beast Sinew ×1
Armor (Light) Leather Mail Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) 50 G DEF +2 🔓 Default Stock
Armor (Light) Chitin Armor Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) 380 G DEF +5 🔓 Crushed Shell ×2, Hard Carapace ×1
Armor (Light) Bark Armor Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) 340 G DEF +4, Max HP +12 🔓 Charred Heartwood ×2, Gnarled Bark ×2
Armor (Light) Chimerasinew Armor Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) 1250 G DEF +7, Max HP +20 🔓 Damp Membrane ×3, Beast Sinew ×1
Armor (Heavy) Bronze Armor Warrior, Guardian 180 G DEF +4 🔓 Matron Heart ×1, Flawless Pincer ×2
Armor (Heavy) Iron Mail Warrior, Guardian 650 G DEF +8 🔓 Hard Carapace ×3, Crushed Shell ×1
Armor (Heavy) Stone Armor Warrior, Guardian 1000 G DEF +10 🔓 Ancient Stone ×3, Immaculate Talon ×1
Armor (Robe) Moss Robe Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 50 G DEF +2 🔓 Default Stock
Armor (Robe) Matron Robe Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 180 G DEF +4 🔓 Matron Heart ×2, Healing Leaf ×3
Armor (Robe) Ash-Woven Robe Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 420 G DEF +5 🔓 Charred Heartwood ×2, Sweet Petal ×1
Armor (Robe) Magus Robe Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 750 G DEF +6 🔓 Subzero Crystal ×1, Mana Core ×3
Armor (Robe) Bone-Spun Vestment Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 1100 G DEF +6, TEC +4 🔓 Skull-Spun Thread ×2, Ossuary Thread ×2
Armor (Robe) Pulse Robe Magic & Support Roles (Priest, Alchemist, Hexer, Bard) 1300 G DEF +7 🔓 Pulsing Seed ×3, Damp Membrane ×2
Armor (Shield) Wood Shield Guardian, Maid 50 G DEF +4 🔓 Default Stock
Armor (Shield) Buckler Guardian, Maid 180 G DEF +7 🔓 Sticky Thread ×2, Iron Ore ×1
Armor (Shield) Pincer Shield Guardian, Maid 220 G DEF +9 🔓 Flawless Pincer ×2, Sticky Thread ×2
Armor (Shield) Heavy Shield Guardian, Maid 450 G DEF +12 🔓 Hard Carapace ×3, Flawless Pincer ×1
Armor (Shield) Membrane Greatshield Guardian, Maid 1200 G DEF +15 🔓 Damp Membrane ×3, Ionized Film ×1
Armor (Shield) Static Greatshield Guardian, Maid 1050 G DEF +14 🔓 Ionized Film ×2, Chimera Sinew ×2
Armor (Hat) Leather Cap All Roles 50 G DEF +1, Head Bind Resist +25% 🔓 Moist Moss-Pelt ×1, Healing Leaf ×3
Armor (Hat) Venom Pouch Helm All Roles 160 G DEF +2, Head Bind Resist +30% 🔓 Scorched Sac ×2, Moist Moss-Pelt ×2
Armor (Hat) Guardian's Crown All Roles 560 G DEF +3, Head Bind Resist +50% 🔓 Purified Ash ×2, Skull-Spun Thread ×1
Armor (Helm) Carapace Helm Warrior, Guardian, Explorer 260 G DEF +2, Head Bind Resist +40% 🔓 Hard Carapace ×2, Crushed Shell ×1
Armor (Helm) Talon Helm Warrior, Guardian, Explorer 600 G DEF +4, Head Bind Resist +50% 🔓 Immaculate Talon ×2, Ancient Stone ×1
Armor (Helm) Chimerasinew Helm Warrior, Guardian, Explorer 1000 G DEF +5, Head Bind Resist +50% 🔓 Chimera Sinew ×2, Beast Sinew ×2
Armor (Arm) Vine Bracer All Roles 50 G DEF +1, Accuracy +5% 🔓 Supple Vine ×2, Dew Stone ×2
Armor (Arm) Moss-Twined Bracer All Roles 130 G DEF +2, Accuracy +6% 🔓 Sliced Moss ×2, Supple Vine ×1
Armor (Arm) Bark Gauntlet All Roles 240 G DEF +2, ATK +2, Arm Bind Resist +30% 🔓 Tough Heartwood ×2, Gnarled Bark ×2
Armor (Arm) Stone Scale Gauntlet All Roles 480 G DEF +3, ATK +3 🔓 Petrified Talon ×2, Overcharged Core ×1
Armor (Arm) Sinew Gauntlet All Roles 1000 G DEF +4, ATK +4 🔓 Beast Sinew ×2, Chimera Sinew ×1
Armor (Foot) Spider Shoes All Roles 70 G DEF +1, AGI +2, Evasion +5% 🔓 Sticky Thread ×2, Herb Stem ×2
Armor (Foot) Tough Vine Boots All Roles 160 G DEF +2, AGI +3 🔓 Fractured Vine ×2, Gnarled Bark ×2
Armor (Foot) Swift Boots All Roles 300 G DEF +2, AGI +5, Leg Bind Resist +30% 🔓 Gale Feather ×2, Gnarled Bark ×1
Armor (Foot) Stone Core Greaves All Roles 440 G DEF +3, AGI +4 🔓 Overcharged Core ×2, Ancient Stone ×2
Armor (Foot) Ossuary Boots All Roles 650 G DEF +4, AGI +5 🔓 Ossuary Thread ×3, Gnarled Bark ×2
Accessory (Stackable) Poison Guard Ring All Roles (Multiple Allowed) 150 G Poison Resist +75% 🔓 Poison Scale ×3, Herb Stem ×2
Accessory (Stackable) Paralysis Guard Ring All Roles (Multiple Allowed) 180 G Paralysis Resist +75% 🔓 Sharp Stinger ×3, Iron Ore ×2
Accessory (Stackable) Numbing Needle Ring All Roles (Multiple Allowed) 180 G ATK +2, Accuracy +6% 🔓 Intact Stinger ×2, Iron Ore ×2
Accessory (Stackable) Life Talisman All Roles (Multiple Allowed) 420 G All Damage Taken -5%, Max HP +25 🔓 Matron Heart ×1, Healing Leaf ×3
Accessory (Stackable) Sleep Guard Ring All Roles (Multiple Allowed) 220 G Sleep Resist +75% 🔓 Sweet Petal ×3, Healing Leaf ×2
Accessory (Stackable) Blind Guard Ring All Roles (Multiple Allowed) 200 G Blind Resist +75% 🔓 Gale Feather ×3, Dew Stone ×2
Accessory (Stackable) Sage Amulet All Roles (Multiple Allowed) 680 G All Damage Taken -3%, Max TP +20 🔓 Mana Core ×3, Dew Stone ×2
Accessory (Stackable) Curse Guard Ring All Roles (Multiple Allowed) 480 G Curse Resist +75% 🔓 Smoldering Scales ×3, Dew Stone ×2
Accessory (Stackable) Quenched Talisman All Roles (Multiple Allowed) 720 G All Damage Taken -4%, Max HP +15 🔓 Quenched Cinders ×2, Healing Leaf ×3
Accessory (Stackable) Pulsing Talisman All Roles (Multiple Allowed) 1100 G Max HP +20, AGI +3 🔓 Pulsing Seed ×3, Dew Stone ×3
Accessory (Stackable) Rending Ring All Roles (Multiple Allowed) 850 G ATK +3, AGI +2 🔓 Cleaved Seed ×2, Iron Ore ×3
Consumable Gatestone — 100 G Escape from labyrinth back to town instantly. 🔓 Default Stock
Consumable Mossbalm — 20 G Restores 30 HP to one ally. 🔓 Poison Scale ×1
Consumable Antidote — 15 G Cures poison status on one ally. 🔓 Poison Scale ×1
Consumable Antiparalysis — 20 G Cures paralysis status on one ally. 🔓 Sharp Stinger ×1
Consumable Eye Drops — 15 G Cures blind status on one ally. 🔓 Gale Feather ×1
Consumable Spirit Dew — 150 G Restores 15 TP to one ally. 🔓 Mana Core ×1
Consumable Deep Moss Salve — 80 G Restores 80 HP to one ally. 🔓 Sweet Petal ×1
Consumable Smelling Salts — 25 G Cures one ally's sleep and confusion. 🔓 Sweet Petal ×1
🌿 Materials 📦 Moist Moss-Pelt 📍 Moss Crawler (B1F-B3F) 10 G (Sell) Soft pelt damp with mineral dew. 🔓 Leather Cap, Venom Pouch Helm
🌿 Materials 📦 Supple Vine 📍 Vine Lasher (B1F-B3F) 12 G (Sell) Elastic fibrous vine for crafting bows and gloves. 🔓 Hunter's Bow, Wooden Spear, Vine Bracer, Moss-Twined Bracer
🌿 Materials 📦 Poison Scale 📍 Spore Moth (B1F-B3F) 15 G (Sell) Toxic powder from moth wings. 🔓 Poison Guard Ring, Mossbalm, Antidote
🌿 Materials 📦 Sharp Stinger 📍 Needle Bee (B2F-B3F) 20 G (Sell) Steel-hard stinger for daggers and bows. 🔓 Paralysis Guard Ring, Antiparalysis
🌿 Materials 📦 Sticky Thread 📍 Snip Spider (B2F-B3F) 25 G (Sell) Unbreakable sticky silk. 🔓 Short Bow, Buckler, Pincer Shield, Spider Shoes
🌿 Materials 📦 Matron Heart 📍 Treant (B3F Boss) 150 G (Sell) Core of the forest guardian. 🔓 Steel Blade, Bronze Armor, Matron Robe, Life Talisman
🌿 Materials 📦 Herb Stem 📍 Foraging Point (Labyrinth) 8 G (Sell) Tender stem of wild medicinal herb. 🔓 Magic Staff, Spider Shoes, Poison Guard Ring
🌿 Materials 📦 Healing Leaf 📍 Foraging Point (Labyrinth) 10 G (Sell) Broad green leaf with soothing sap. 🔓 Matron Robe, Leather Cap, Life Talisman, Sleep Guard Ring, Quenched Talisman
🌿 Materials 📦 Sticky Sap 📍 Chopping Point (Labyrinth) 8 G (Sell) Amber resin gathered from ancient barks. 🔓 Wooden Spear
🌿 Materials 📦 Gnarled Bark 📍 Chopping Point (Labyrinth) 12 G (Sell) Weathered, tough bark from deep trees. 🔓 Short Bow, Elderwood Lance, Bark Armor, Bark Gauntlet, Tough Vine Boots, Swift Boots, Ossuary Boots
🌿 Materials 📦 Dew Stone 📍 Mining Point (Labyrinth) 10 G (Sell) Pebble carrying pure condensation. 🔓 Vine Bracer, Blind Guard Ring, Sage Amulet, Curse Guard Ring, Pulsing Talisman
🌿 Materials 📦 Iron Ore 📍 Mining Point (Labyrinth) 15 G (Sell) Heavy chunk of unrefined iron ore. 🔓 Iron Spear, Buckler, Paralysis Guard Ring, Numbing Needle Ring, Rending Ring
🌿 Materials 📦 Hard Carapace 📍 Root Beetle (B4F-B5F) 40 G (Sell) Sturdy shell for heavy armors. 🔓 Composite Bow, Chitin Armor, Iron Mail, Heavy Shield, Carapace Helm
🌿 Materials 📦 Tough Heartwood 📍 Heartwood Puppet (B4F-B5F) 45 G (Sell) Dense heartwood for composite bows. 🔓 Forest Edge, Oak Staff, Elderwood Lance, Bark Gauntlet
🌿 Materials 📦 Gale Feather 📍 Gale Raven (B5F) 50 G (Sell) Aerodynamic black feather. 🔓 Galewing Longbow, Swift Boots, Blind Guard Ring, Eye Drops
🌿 Materials 📦 Sweet Petal 📍 Rot Blossom (B5F) 60 G (Sell) Fragrant petal for TP potions. 🔓 Frostbloom Bow, Ash-Woven Robe, Sleep Guard Ring, Deep Moss Salve, Smelling Salts
🌿 Materials 📦 Ancient Stone 📍 Stone Sentry (B6F-B7F) 80 G (Sell) Carved fragment from collapsed ruin altars. 🔓 Stonescale Longbow, Stone Piercer, Stone Armor, Talon Helm, Stone Core Greaves
🌿 Materials 📦 Mana Core 📍 Mana Wisp (B6F-B7F) 90 G (Sell) Pure crystallized core condensed from mana wisps. 🔓 Temple Staff, Magus Robe, Sage Amulet, Spirit Dew
🌿 Materials 📦 Petrified Talon 📍 Temple Gargoyle (B7F) 100 G (Sell) Stony sharp claw harvested from temple gargoyles. 🔓 Wind Blade, Stonescale Longbow, Stone Scale Gauntlet
🌿 Materials 📦 Guardian Gem 📍 Gorgon (B6F Boss) 400 G (Sell) Radiant gem carried by the gorgon beast of the shrine. 🔓 Temple Staff
🌿 Materials 📦 Mourning Ash 📍 Ash Revenant (B8F-B9F) 110 G (Sell) Cold ash left by an ash revenant. Faint lamentations linger within. 🔓 Pale Ash Sword, Cinder Staff
🌿 Materials 📦 Smoldering Scales 📍 Censer Moth (B8F-B9F) 120 G (Sell) Scales shed from a censer moth’s wings, still warm with undying embers. 🔓 Curse Guard Ring
🌿 Materials 📦 Ossuary Thread 📍 Ossuary Spider (B9F) 130 G (Sell) White silk spun by an ossuary spider between the bones. 🔓 Whitebone Bow, Sacred Bone Lance, Bone-Spun Vestment, Ossuary Boots
🌿 Materials 📦 Damp Membrane 📍 Membrane Leech (B10F) 150 G (Sell) A damp membrane shed by a membrane leech, thin enough to let light through. 🔓 Chimerasinew Armor, Pulse Robe, Membrane Greatshield
🌿 Materials 📦 Pulsing Seed 📍 Pulse Bud (B10F) 160 G (Sell) A seed from the heart of a pulsing bud. It still beats after being plucked. 🔓 Pulse Greatstaff, Pulse Robe, Pulsing Talisman
🌿 Materials 📦 Chimera Sinew 📍 Root Chimera (B10F) 180 G (Sell) Tough sinew binding a root chimera together, entwined with twisted roots. 🔓 Chimera Greatsword, Chimerasinew Greatbow, Godpiercer, Static Greatshield, Chimerasinew Helm, Sinew Gauntlet
🌿 Materials 📦 Sliced Moss 📍 Moss Crawler (Defeat with Slash) 25 G (Sell) Moss fibers cleanly sheared with a blade. Unusually pure. 🔓 Steel Blade, Moss-Twined Bracer
🌿 Materials 📦 Fractured Vine 📍 Vine Lasher (Defeat with Bash) 28 G (Sell) A heavy vine crushed by blunt force, exposing the resilient inner core. 🔓 Iron Spear, Tough Vine Boots
🌿 Materials 📦 Scorched Sac 📍 Spore Moth (Defeat with Fire) 35 G (Sell) A venom sac baked hard by fire, crystallizing dangerous toxins within. 🔓 Magic Staff, Venom Pouch Helm
🌿 Materials 📦 Intact Stinger 📍 Needle Bee (Defeat while Head Bound) 45 G (Sell) A stinger harvested without damage while the bee was bound. Dripping potent neurotoxin. 🔓 Hunter's Bow, Numbing Needle Ring
🌿 Materials 📦 Flawless Pincer 📍 Snip Spider (Defeat while Arms Bound) 55 G (Sell) A large claw severed while the arms were bound. Without a single chip. 🔓 Bronze Armor, Pincer Shield, Heavy Shield
🌿 Materials 📦 Crushed Shell 📍 Root Beetle (Defeat with Bash) 90 G (Sell) Dense carapace broken only by blunt force, revealing heavy mineral layers. 🔓 Chitin Armor, Iron Mail, Carapace Helm
🌿 Materials 📦 Charred Heartwood 📍 Heartwood Puppet (Defeat with Fire) 100 G (Sell) Core timber blackened by flame, hardened into stone-like density. 🔓 Oak Staff, Bark Armor, Ash-Woven Robe
🌿 Materials 📦 Charged Plume 📍 Gale Raven (Defeat with Volt) 110 G (Sell) A flight feather struck down by lightning, still crackling with pale electric sparks. 🔓 Composite Bow, Galewing Longbow
🌿 Materials 📦 Frozen Blossom 📍 Rot Blossom (Defeat with Ice) 130 G (Sell) Petals frozen solid with extreme chill, sealing its sweet scent in frost. 🔓 Forest Edge, Frostbloom Bow
🌿 Materials 📦 Overcharged Core 📍 Stone Sentry (Defeat with Volt) 180 G (Sell) Power core of a sentry short-circuited by lightning, humming with stored energy. 🔓 Wind Blade, Stone Scale Gauntlet, Stone Core Greaves
🌿 Materials 📦 Subzero Crystal 📍 Mana Wisp (Defeat with Ice) 200 G (Sell) Wisp essence flash-condensed by severe cold, radiating clear azure light. 🔓 Magus Robe
🌿 Materials 📦 Immaculate Talon 📍 Temple Gargoyle (Defeat while Legs Bound) 220 G (Sell) Petrified claw retrieved without wear after binding the gargoyle's talons. 🔓 Stone Piercer, Stone Armor, Talon Helm
🌿 Materials 📦 Purified Ash 📍 Ash Revenant (Defeat with Fire) 240 G (Sell) Cleansed ash left behind after burning away all malice with pure fire. 🔓 Pale Ash Sword, Guardian's Crown
🌿 Materials 📦 Quenched Cinders 📍 Censer Moth (Defeat with Ice) 260 G (Sell) The extinguished carapace of an incense moth cooled rapidly by ice. 🔓 Cinder Staff, Quenched Talisman
🌿 Materials 📦 Skull-Spun Thread 📍 Ossuary Spider (Defeat while Head Bound) 280 G (Sell) Sacred white thread drawn from the skull spinnerets while the head was sealed. 🔓 Whitebone Bow, Sacred Bone Lance, Bone-Spun Vestment, Guardian's Crown
🌿 Materials 📦 Ionized Film 📍 Membrane Leech (Defeat with Volt) 320 G (Sell) Membrane instantly desiccated by electric shock, retaining capacitive properties. 🔓 Pulse Greatstaff, Membrane Greatshield, Static Greatshield
🌿 Materials 📦 Cleaved Seed 📍 Pulse Bud (Defeat with Slash) 340 G (Sell) A pulsing bud seed cleanly split in two, preserving its vibrant vitality. 🔓 Chimera Greatsword, Rending Ring
🌿 Materials 📦 Beast Sinew 📍 Root Chimera (Defeat while Arms Bound) 380 G (Sell) Pristine tendon extracted from the chimera after overpowering its bound forearms. 🔓 Chimerasinew Greatbow, Godpiercer, Chimerasinew Armor, Chimerasinew Helm, Sinew Gauntlet

📜 Battle System

🛡️ Equipment Slots

Each character has four equipment slots: 1 Weapon + 3 flexible Armor/Accessory slots.
・Armor for the same body slot cannot be equipped twice. Light armor, heavy armor, and robes all use the Body slot; helmets and hats both use the Head slot.
・Only accessories may occupy more than one flexible slot (for example, two Antidote Rings plus one Life Ward Stone).

⚔️ Physical Affinities & Weapon Requirements

Physical attack type is determined by the weapon (Sword = Slash / Spear & Bow = Stab / Staff = Bash). Hitting a weakness (◎) deals 1.5x damage.
Furthermore, sword skills require a Sword, spear skills require a Spear, and archery skills require a Bow equipped to be used in battle.
Martial kicks, dances, spells, healing, and curses can be executed with any weapon (Weapon: Any).

🔥 火属性 (Fire)

植物・昆虫などの「冷気・氷属性」の敵に有利(1.5倍)。雷属性に不利(0.7倍)。

❄️ 冷気・氷属性 (Ice)

機械・ガーディアンなどの「雷属性」の敵に有利(1.5倍)。火属性に不利(0.7倍)。

⚡ 雷属性 (Volt)

空飛ぶ鳥・水棲・「火属性」の敵に有利(1.5倍)。冷気属性に不利(0.7倍)。

🛡️ Class Type (Frontline / Midline / Backline)

Battle formation has two rows: Front and Back. Each class has one of three class types. Row penalties depend on the weapon, not the class type: melee attacks from the back row deal 60% damage, while bows, spells, healing and support are unaffected. 【Midline】 classes can fill their role from either row.

⚔️ Frontline

Front row specialist. High HP, heavy armor, and close-quarters combat.

🏹 Midline (Flexible)

Flexible role that works from either row. Bows & buffs. Melee from the back row still deals 60%.

✨ Backline

Back row specialist. Low physical defense, casts powerful spells and heals.

🔗 Body Binds (Head, Arms, Legs) & Skill Restrictions

Each skill requires specific body parts (Head, Arms, Legs) to activate. Bound parts disable their respective skills, and can also neutralize dangerous enemy actions.

🪖
Head Bind

Disables spells, arts, and breath attacks (helmets increase resistance).

🧤
Arm Bind

Disables normal attacks and physical skills (gloves increase resistance).

🥾
Leg Bind

Reduces evasion to 0, prevents escape, and disables kick skills (boots increase resistance).

🧹 Status Removal After Battle

After victory, defeat, or escape, all ailments, Head/Arm/Leg Binds, Attack Down, and Defense Down are removed from every party member.