Root and Ruin — Strata & Monsters & Classes & Skills & Items
3D Dungeon Crawler strategy guide. 6-Element monster affinity tables, 6 armor categories (3 free slots), and shop unlock database.
🏛️ Dungeon Strata & Monsters
Explore the 10 sunken temple floors. Overview of each stratum, bosses, and monster 6-element affinities, skills, and material drops.
| Image | Name | Location | Skills | Material | Cut | Stab | Bash | Fire | Ice | Volt |
|---|---|---|---|---|---|---|---|---|---|---|
| Moss Crawler | B1F - B3F (Early) | Tackle | 📦 Moist Moss-Pelt ⭐ Sliced Moss (Defeat with Cut) | ◎ | 〇 | 〇 | ◎ | 〇 | 〇 |
| Vine Lasher | B1F - B3F (All Areas) | Supple Whip | 📦 Supple Vine ⭐ Fractured Vine (Defeat with Bash) | 〇 | 〇 | ◎ | 〇 | 〇 | 〇 |
| Spore Moth | B1F - B3F (All Areas) | Poison Dust (Poison 35%) | 📦 Poison Scale ⭐ Scorched Sac (Defeat with Fire) | 〇 | ◎ | 〇 | 〇 | 〇 | ◎ |
| Needle Bee | B2F - B3F | Numbing Needle (Paralysis 25%) | 📦 Sharp Stinger ⭐ Intact Stinger (Defeat with Head Bound) | 〇 | ◎ | 〇 | 〇 | ◎ | 〇 |
| Snip Spider | B2F - B3F | Pincer Clamp (Leg Bind 30%) | 📦 Sticky Thread ⭐ Flawless Pincer (Defeat with Arms Bound) | △ | 〇 | ◎ | ◎ | 〇 | 〇 |
| Dryad BOSS | B1F Boss Lair | Woodland Embrace (Poison 30%) | 〇 | 〇 | 〇 | ◎ | 〇 | 〇 | |
| Mandragora BOSS | B2F Boss Lair | Maddening Shriek (Sleep 35%) | 〇 | 〇 | 〇 | ◎ | 〇 | 〇 | |
| Spriggan BOSS | B3F Boss Lair (Vanguard) | Heavy Smash (Arm Bind 35%) | 〇 | ◎ | 〇 | 〇 | 〇 | 〇 | |
| Treant BOSS | B3F Stratum 1 Boss | Ancient Root Lash (Poison 40%) | 📦 Matron Heart ⭐ Matron Heart (Defeat with Fire) | ◎ | △ | 〇 | ◎ | 〇 | 〇 |
| Image | Name | Location | Skills | Material | Cut | Stab | Bash | Fire | Ice | Volt |
|---|---|---|---|---|---|---|---|---|---|---|
| Root Beetle | B4F - B5F | Carapace Clamp (Arm Bind 25%) | 📦 Hard Carapace ⭐ Crushed Shell (Defeat with Bash) | △ | 〇 | ◎ | 〇 | ◎ | 〇 |
| Heartwood Golem | B4F - B5F | Heartwood Strike (Head Bind 25%) | 📦 Tough Heartwood ⭐ Charred Heartwood (Defeat with Fire) | ◎ | △ | 〇 | ◎ | 〇 | 〇 |
| Gale Raven | B4F - B5F | Blinding Gale (Blind 30%) | 📦 Gale Feather ⭐ Charged Plume (Defeat with Volt) | 〇 | ◎ | 〇 | 〇 | 〇 | ◎ |
| Rot Blossom | B5F | Soporific Aroma (Sleep 30%) | 📦 Sweet Petal ⭐ Frozen Blossom (Defeat with Ice) | ◎ | 〇 | 〇 | 〇 | ◎ | 〇 |
| Hamadryad BOSS | B4F Boss Lair | Spirit Root Tangle (Leg Bind 40%) | ◎ | 〇 | 〇 | ◎ | 〇 | 〇 | |
| Lamia BOSS | B5F Stratum 2 Boss | Deadly Constriction (Poison 40%) | 〇 | 〇 | 〇 | 〇 | ◎ | 〇 |
| Image | Name | Location | Skills | Material | Cut | Stab | Bash | Fire | Ice | Volt |
|---|---|---|---|---|---|---|---|---|---|---|
| Stone Sentry | B6F - B7F | Heavy Stone Fist (Arm Bind 20%) | 📦 Ancient Stone ⭐ Overcharged Core (Defeat with Volt) | △ | 〇 | ◎ | 〇 | 〇 | ◎ |
| Mana Remnant | B6F - B7F | Flash Flare (Blind 20%) | 📦 Mana Core ⭐ Subzero Crystal (Defeat with Ice) | 〇 | 〇 | 〇 | △ | ◎ | × |
| Temple Gargoyle | B7F | Petrified Dive (Leg Bind 20%) | 📦 Petrified Talon ⭐ Immaculate Talon (Defeat with Legs Bound) | △ | 〇 | ◎ | 〇 | 〇 | 〇 |
| Gorgon BOSS | B6F Boss Lair | Petrifying Glare (Paralysis 35%) | 📦 Guardian Gem ⭐ Guardian Gem (Defeat with Head Bound) | △ | 〇 | ◎ | 〇 | 〇 | ◎ |
| Will-o'-Wisp BOSS | B6F - B7F (Special) | Befuddling Light (Confusion 35%) | 〇 | 〇 | 〇 | △ | ◎ | 〇 | |
| Sphinx BOSS | B7F Stratum 3 Boss | Sphinx Riddle (Head Bind 40%) | 〇 | ◎ | 〇 | 〇 | 〇 | 〇 |
| Image | Name | Location | Skills | Material | Cut | Stab | Bash | Fire | Ice | Volt |
|---|---|---|---|---|---|---|---|---|---|---|
| Ash Revenant | B8F - B9F | Cursed Ash (Curse 20%) | 📦 Mourning Ash ⭐ Purified Ash (Defeat with Fire) | 〇 | 〇 | 〇 | ◎ | 〇 | 〇 |
| Censer Moth | B8F - B9F | Incense Smoke (Sleep 20%) | 📦 Smoldering Scales ⭐ Quenched Cinders (Defeat with Ice) | 〇 | 〇 | 〇 | × | ◎ | 〇 |
| Ossuary Spider | B9F | Bone Thread Wrap (Leg Bind 25%) | 📦 Ossuary Thread ⭐ Skull-Spun Thread (Defeat with Head Bound) | 〇 | 〇 | ◎ | 〇 | 〇 | 〇 |
| Banshee BOSS | B8F Boss Lair | Banshee Wail (Curse 40%) | 〇 | 〇 | 〇 | 〇 | ◎ | 〇 | |
| Lich BOSS | B9F Stratum 4 Boss | Unholy Requiem (Curse 45%) | 〇 | 〇 | 〇 | ◎ | 〇 | 〇 |
| Image | Name | Location | Skills | Material | Cut | Stab | Bash | Fire | Ice | Volt |
|---|---|---|---|---|---|---|---|---|---|---|
| Membrane Leech | B10F | Toxic Membrane (Poison 20%) | 📦 Damp Membrane ⭐ Ionized Film (Defeat with Volt) | ◎ | 〇 | 〇 | 〇 | 〇 | ◎ |
| Pulsing Bud | B10F | Pulsing Flash (Blind 20%) | 📦 Pulsing Seed ⭐ Cleaved Seed (Defeat with Cut) | ◎ | 〇 | 〇 | ◎ | 〇 | 〇 |
| Root Chimera | B10F | Beast Tendon Bind (Arm Bind 25%) | 📦 Chimera Sinew ⭐ Beast Sinew (Defeat with Arms Bound) | 〇 | ◎ | 〇 | 〇 | ◎ | 〇 |
| Echidna BOSS | B10F Final Boss Lair | Primordial Roar (Blind 40% / Arm Bind 30%) | 〇 | 〇 | 〇 | 〇 | ◎ | 〇 |
🛡️ Guild Roster: All 9 Classes
Overview of all 9 adventurer classes, weapons, and skill trees. Physical attack affinity (Slash, Stab, Bash) depends on equipped weapon type.
Warrior
Frontline Free EditionA front-line fighter: her sword sweeps the ranks, her spear pierces one foe.
Guardian
Frontline Free EditionShields allies with high endurance and a sturdy shield, serving as the party's wall.
Priest
Backline Free EditionA cleric who uses holy power to heal and restore the party.
Alchemist
Backline Free EditionWields elemental forces through alchemy to strike enemies from the rear.
Explorer
Midline Free EditionProvides bow support and the exploration skills needed to survive the labyrinth.
Bard
Midline Free EditionRallies allies with song and instrument, steering the flow of battle.
Dancer
Frontline Extended EditionDazzles foes with a graceful sword dance and lifts the party's spirits.
Maid
Midline Extended EditionTakes up the sword while tending to allies, blending offense and care.
Hexer
Backline Extended EditionA dark practitioner who bewilders enemies with curses and saps their strength.
⚔️ Items, Equipment & Materials
Weapons, armors, and consumables unlocked by selling materials at Hollowgate shop, along with monster material drops.
| Category | Item Name | Equip / Source | Price | Effect / Description | Unlock Req / Goods |
|---|---|---|---|---|---|
| Weapon (Sword) | Worn Blade | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 50 G | ATK +4, (Slash) | 🔓 Default Stock |
| Weapon (Sword) | Steel Blade | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 120 G | ATK +7, (Slash) | 🔓 Matron Heart ×1, Sliced Moss ×2 |
| Weapon (Sword) | Forest Edge | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 400 G | ATK +12, (Slash), Ice Element | 🔓 Tough Heartwood ×2, Frozen Blossom ×1 |
| Weapon (Sword) | Wind Blade | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 900 G | ATK +16, (Slash), Volt Element | 🔓 Overcharged Core ×1, Petrified Talon ×2 |
| Weapon (Sword) | Pale Ash Sword | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 1200 G | ATK +19, (Slash) | 🔓 Purified Ash ×2, Mourning Ash ×2 |
| Weapon (Sword) | Chimera Greatsword | Warrior, Guardian, Dancer, Maid, Explorer, Bard | 1600 G | ATK +22, (Slash) | 🔓 Chimera Sinew ×2, Cleaved Seed ×2 |
| Weapon (Staff) | Wooden Staff | Priest, Alchemist, Hexer | 40 G | TEC +3, (Bash) | 🔓 Default Stock |
| Weapon (Staff) | Magic Staff | Priest, Alchemist, Hexer | 100 G | TEC +5, (Bash) | 🔓 Scorched Sac ×2, Herb Stem ×2 |
| Weapon (Staff) | Oak Staff | Priest, Alchemist, Hexer | 350 G | TEC +8, (Bash) | 🔓 Tough Heartwood ×2, Charred Heartwood ×1 |
| Weapon (Staff) | Temple Staff | Priest, Alchemist, Hexer | 850 G | TEC +11, (Bash) | 🔓 Guardian Gem ×1, Mana Core ×2 |
| Weapon (Staff) | Cinder Staff | Priest, Alchemist, Hexer | 1100 G | TEC +13, (Bash) | 🔓 Mourning Ash ×3, Quenched Cinders ×1 |
| Weapon (Staff) | Pulse Greatstaff | Priest, Alchemist, Hexer | 1500 G | TEC +16, (Bash) | 🔓 Pulsing Seed ×3, Ionized Film ×1 |
| Weapon (Bow) | Short Bow | Explorer, Bard | 80 G | ATK +4, Ranged (Stab) | 🔓 Sticky Thread ×2, Gnarled Bark ×2 |
| Weapon (Bow) | Hunter's Bow | Explorer, Bard | 220 G | ATK +9, Ranged (Stab) | 🔓 Intact Stinger ×2, Supple Vine ×2 |
| Weapon (Bow) | Composite Bow | Explorer, Bard | 600 G | ATK +15, Ranged (Stab) | 🔓 Hard Carapace ×2, Charged Plume ×1 |
| Weapon (Bow) | Galewing Longbow | Explorer, Bard | 520 G | ATK +13, Ranged (Stab) | 🔓 Charged Plume ×1, Gale Feather ×2 |
| Weapon (Bow) | Frostbloom Bow | Explorer, Bard | 700 G | ATK +16, Ranged (Stab) | 🔓 Frozen Blossom ×2, Sweet Petal ×2 |
| Weapon (Bow) | Stonescale Longbow | Explorer, Bard | 900 G | ATK +17, Ranged (Stab) | 🔓 Petrified Talon ×2, Ancient Stone ×2 |
| Weapon (Bow) | Whitebone Bow | Explorer, Bard | 1150 G | ATK +18, Ranged (Stab) | 🔓 Ossuary Thread ×2, Skull-Spun Thread ×2 |
| Weapon (Bow) | Chimerasinew Greatbow | Explorer, Bard | 1550 G | ATK +20, Ranged (Stab) | 🔓 Chimera Sinew ×2, Beast Sinew ×2 |
| Weapon (Spear) | Wooden Spear | Warrior | 80 G | ATK +4, (Stab) | 🔓 Supple Vine ×2, Sticky Sap ×3 |
| Weapon (Spear) | Iron Spear | Warrior | 220 G | ATK +7, Accuracy +5%, (Stab) | 🔓 Fractured Vine ×2, Iron Ore ×2 |
| Weapon (Spear) | Elderwood Lance | Warrior | 520 G | ATK +12, (Stab) | 🔓 Tough Heartwood ×2, Gnarled Bark ×2 |
| Weapon (Spear) | Stone Piercer | Warrior | 880 G | ATK +16, (Stab) | 🔓 Ancient Stone ×3, Immaculate Talon ×1 |
| Weapon (Spear) | Sacred Bone Lance | Warrior | 1180 G | ATK +19, (Stab) | 🔓 Ossuary Thread ×3, Skull-Spun Thread ×1 |
| Weapon (Spear) | Godpiercer | Warrior | 1600 G | ATK +22, (Stab) | 🔓 Chimera Sinew ×3, Beast Sinew ×1 |
| Armor (Light) | Leather Mail | Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) | 50 G | DEF +2 | 🔓 Default Stock |
| Armor (Light) | Chitin Armor | Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) | 380 G | DEF +5 | 🔓 Crushed Shell ×2, Hard Carapace ×1 |
| Armor (Light) | Bark Armor | Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) | 340 G | DEF +4, Max HP +12 | 🔓 Charred Heartwood ×2, Gnarled Bark ×2 |
| Armor (Light) | Chimerasinew Armor | Physical Roles (Warrior, Guardian, Dancer, Maid, Explorer) | 1250 G | DEF +7, Max HP +20 | 🔓 Damp Membrane ×3, Beast Sinew ×1 |
| Armor (Heavy) | Bronze Armor | Warrior, Guardian | 180 G | DEF +4 | 🔓 Matron Heart ×1, Flawless Pincer ×2 |
| Armor (Heavy) | Iron Mail | Warrior, Guardian | 650 G | DEF +8 | 🔓 Hard Carapace ×3, Crushed Shell ×1 |
| Armor (Heavy) | Stone Armor | Warrior, Guardian | 1000 G | DEF +10 | 🔓 Ancient Stone ×3, Immaculate Talon ×1 |
| Armor (Robe) | Moss Robe | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 50 G | DEF +2 | 🔓 Default Stock |
| Armor (Robe) | Matron Robe | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 180 G | DEF +4 | 🔓 Matron Heart ×2, Healing Leaf ×3 |
| Armor (Robe) | Ash-Woven Robe | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 420 G | DEF +5 | 🔓 Charred Heartwood ×2, Sweet Petal ×1 |
| Armor (Robe) | Magus Robe | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 750 G | DEF +6 | 🔓 Subzero Crystal ×1, Mana Core ×3 |
| Armor (Robe) | Bone-Spun Vestment | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 1100 G | DEF +6, TEC +4 | 🔓 Skull-Spun Thread ×2, Ossuary Thread ×2 |
| Armor (Robe) | Pulse Robe | Magic & Support Roles (Priest, Alchemist, Hexer, Bard) | 1300 G | DEF +7 | 🔓 Pulsing Seed ×3, Damp Membrane ×2 |
| Armor (Shield) | Wood Shield | Guardian, Maid | 50 G | DEF +4 | 🔓 Default Stock |
| Armor (Shield) | Buckler | Guardian, Maid | 180 G | DEF +7 | 🔓 Sticky Thread ×2, Iron Ore ×1 |
| Armor (Shield) | Pincer Shield | Guardian, Maid | 220 G | DEF +9 | 🔓 Flawless Pincer ×2, Sticky Thread ×2 |
| Armor (Shield) | Heavy Shield | Guardian, Maid | 450 G | DEF +12 | 🔓 Hard Carapace ×3, Flawless Pincer ×1 |
| Armor (Shield) | Membrane Greatshield | Guardian, Maid | 1200 G | DEF +15 | 🔓 Damp Membrane ×3, Ionized Film ×1 |
| Armor (Shield) | Static Greatshield | Guardian, Maid | 1050 G | DEF +14 | 🔓 Ionized Film ×2, Chimera Sinew ×2 |
| Armor (Hat) | Leather Cap | All Roles | 50 G | DEF +1, Head Bind Resist +25% | 🔓 Moist Moss-Pelt ×1, Healing Leaf ×3 |
| Armor (Hat) | Venom Pouch Helm | All Roles | 160 G | DEF +2, Head Bind Resist +30% | 🔓 Scorched Sac ×2, Moist Moss-Pelt ×2 |
| Armor (Hat) | Guardian's Crown | All Roles | 560 G | DEF +3, Head Bind Resist +50% | 🔓 Purified Ash ×2, Skull-Spun Thread ×1 |
| Armor (Helm) | Carapace Helm | Warrior, Guardian, Explorer | 260 G | DEF +2, Head Bind Resist +40% | 🔓 Hard Carapace ×2, Crushed Shell ×1 |
| Armor (Helm) | Talon Helm | Warrior, Guardian, Explorer | 600 G | DEF +4, Head Bind Resist +50% | 🔓 Immaculate Talon ×2, Ancient Stone ×1 |
| Armor (Helm) | Chimerasinew Helm | Warrior, Guardian, Explorer | 1000 G | DEF +5, Head Bind Resist +50% | 🔓 Chimera Sinew ×2, Beast Sinew ×2 |
| Armor (Arm) | Vine Bracer | All Roles | 50 G | DEF +1, Accuracy +5% | 🔓 Supple Vine ×2, Dew Stone ×2 |
| Armor (Arm) | Moss-Twined Bracer | All Roles | 130 G | DEF +2, Accuracy +6% | 🔓 Sliced Moss ×2, Supple Vine ×1 |
| Armor (Arm) | Bark Gauntlet | All Roles | 240 G | DEF +2, ATK +2, Arm Bind Resist +30% | 🔓 Tough Heartwood ×2, Gnarled Bark ×2 |
| Armor (Arm) | Stone Scale Gauntlet | All Roles | 480 G | DEF +3, ATK +3 | 🔓 Petrified Talon ×2, Overcharged Core ×1 |
| Armor (Arm) | Sinew Gauntlet | All Roles | 1000 G | DEF +4, ATK +4 | 🔓 Beast Sinew ×2, Chimera Sinew ×1 |
| Armor (Foot) | Spider Shoes | All Roles | 70 G | DEF +1, AGI +2, Evasion +5% | 🔓 Sticky Thread ×2, Herb Stem ×2 |
| Armor (Foot) | Tough Vine Boots | All Roles | 160 G | DEF +2, AGI +3 | 🔓 Fractured Vine ×2, Gnarled Bark ×2 |
| Armor (Foot) | Swift Boots | All Roles | 300 G | DEF +2, AGI +5, Leg Bind Resist +30% | 🔓 Gale Feather ×2, Gnarled Bark ×1 |
| Armor (Foot) | Stone Core Greaves | All Roles | 440 G | DEF +3, AGI +4 | 🔓 Overcharged Core ×2, Ancient Stone ×2 |
| Armor (Foot) | Ossuary Boots | All Roles | 650 G | DEF +4, AGI +5 | 🔓 Ossuary Thread ×3, Gnarled Bark ×2 |
| Accessory (Stackable) | Poison Guard Ring | All Roles (Multiple Allowed) | 150 G | Poison Resist +75% | 🔓 Poison Scale ×3, Herb Stem ×2 |
| Accessory (Stackable) | Paralysis Guard Ring | All Roles (Multiple Allowed) | 180 G | Paralysis Resist +75% | 🔓 Sharp Stinger ×3, Iron Ore ×2 |
| Accessory (Stackable) | Numbing Needle Ring | All Roles (Multiple Allowed) | 180 G | ATK +2, Accuracy +6% | 🔓 Intact Stinger ×2, Iron Ore ×2 |
| Accessory (Stackable) | Life Talisman | All Roles (Multiple Allowed) | 420 G | All Damage Taken -5%, Max HP +25 | 🔓 Matron Heart ×1, Healing Leaf ×3 |
| Accessory (Stackable) | Sleep Guard Ring | All Roles (Multiple Allowed) | 220 G | Sleep Resist +75% | 🔓 Sweet Petal ×3, Healing Leaf ×2 |
| Accessory (Stackable) | Blind Guard Ring | All Roles (Multiple Allowed) | 200 G | Blind Resist +75% | 🔓 Gale Feather ×3, Dew Stone ×2 |
| Accessory (Stackable) | Sage Amulet | All Roles (Multiple Allowed) | 680 G | All Damage Taken -3%, Max TP +20 | 🔓 Mana Core ×3, Dew Stone ×2 |
| Accessory (Stackable) | Curse Guard Ring | All Roles (Multiple Allowed) | 480 G | Curse Resist +75% | 🔓 Smoldering Scales ×3, Dew Stone ×2 |
| Accessory (Stackable) | Quenched Talisman | All Roles (Multiple Allowed) | 720 G | All Damage Taken -4%, Max HP +15 | 🔓 Quenched Cinders ×2, Healing Leaf ×3 |
| Accessory (Stackable) | Pulsing Talisman | All Roles (Multiple Allowed) | 1100 G | Max HP +20, AGI +3 | 🔓 Pulsing Seed ×3, Dew Stone ×3 |
| Accessory (Stackable) | Rending Ring | All Roles (Multiple Allowed) | 850 G | ATK +3, AGI +2 | 🔓 Cleaved Seed ×2, Iron Ore ×3 |
| Consumable | Gatestone | — | 100 G | Escape from labyrinth back to town instantly. | 🔓 Default Stock |
| Consumable | Mossbalm | — | 20 G | Restores 30 HP to one ally. | 🔓 Poison Scale ×1 |
| Consumable | Antidote | — | 15 G | Cures poison status on one ally. | 🔓 Poison Scale ×1 |
| Consumable | Antiparalysis | — | 20 G | Cures paralysis status on one ally. | 🔓 Sharp Stinger ×1 |
| Consumable | Eye Drops | — | 15 G | Cures blind status on one ally. | 🔓 Gale Feather ×1 |
| Consumable | Spirit Dew | — | 150 G | Restores 15 TP to one ally. | 🔓 Mana Core ×1 |
| Consumable | Deep Moss Salve | — | 80 G | Restores 80 HP to one ally. | 🔓 Sweet Petal ×1 |
| Consumable | Smelling Salts | — | 25 G | Cures one ally's sleep and confusion. | 🔓 Sweet Petal ×1 |
| 🌿 Materials | 📦 Moist Moss-Pelt | 📍 Moss Crawler (B1F-B3F) | 10 G (Sell) | Soft pelt damp with mineral dew. | 🔓 Leather Cap, Venom Pouch Helm |
| 🌿 Materials | 📦 Supple Vine | 📍 Vine Lasher (B1F-B3F) | 12 G (Sell) | Elastic fibrous vine for crafting bows and gloves. | 🔓 Hunter's Bow, Wooden Spear, Vine Bracer, Moss-Twined Bracer |
| 🌿 Materials | 📦 Poison Scale | 📍 Spore Moth (B1F-B3F) | 15 G (Sell) | Toxic powder from moth wings. | 🔓 Poison Guard Ring, Mossbalm, Antidote |
| 🌿 Materials | 📦 Sharp Stinger | 📍 Needle Bee (B2F-B3F) | 20 G (Sell) | Steel-hard stinger for daggers and bows. | 🔓 Paralysis Guard Ring, Antiparalysis |
| 🌿 Materials | 📦 Sticky Thread | 📍 Snip Spider (B2F-B3F) | 25 G (Sell) | Unbreakable sticky silk. | 🔓 Short Bow, Buckler, Pincer Shield, Spider Shoes |
| 🌿 Materials | 📦 Matron Heart | 📍 Treant (B3F Boss) | 150 G (Sell) | Core of the forest guardian. | 🔓 Steel Blade, Bronze Armor, Matron Robe, Life Talisman |
| 🌿 Materials | 📦 Herb Stem | 📍 Foraging Point (Labyrinth) | 8 G (Sell) | Tender stem of wild medicinal herb. | 🔓 Magic Staff, Spider Shoes, Poison Guard Ring |
| 🌿 Materials | 📦 Healing Leaf | 📍 Foraging Point (Labyrinth) | 10 G (Sell) | Broad green leaf with soothing sap. | 🔓 Matron Robe, Leather Cap, Life Talisman, Sleep Guard Ring, Quenched Talisman |
| 🌿 Materials | 📦 Sticky Sap | 📍 Chopping Point (Labyrinth) | 8 G (Sell) | Amber resin gathered from ancient barks. | 🔓 Wooden Spear |
| 🌿 Materials | 📦 Gnarled Bark | 📍 Chopping Point (Labyrinth) | 12 G (Sell) | Weathered, tough bark from deep trees. | 🔓 Short Bow, Elderwood Lance, Bark Armor, Bark Gauntlet, Tough Vine Boots, Swift Boots, Ossuary Boots |
| 🌿 Materials | 📦 Dew Stone | 📍 Mining Point (Labyrinth) | 10 G (Sell) | Pebble carrying pure condensation. | 🔓 Vine Bracer, Blind Guard Ring, Sage Amulet, Curse Guard Ring, Pulsing Talisman |
| 🌿 Materials | 📦 Iron Ore | 📍 Mining Point (Labyrinth) | 15 G (Sell) | Heavy chunk of unrefined iron ore. | 🔓 Iron Spear, Buckler, Paralysis Guard Ring, Numbing Needle Ring, Rending Ring |
| 🌿 Materials | 📦 Hard Carapace | 📍 Root Beetle (B4F-B5F) | 40 G (Sell) | Sturdy shell for heavy armors. | 🔓 Composite Bow, Chitin Armor, Iron Mail, Heavy Shield, Carapace Helm |
| 🌿 Materials | 📦 Tough Heartwood | 📍 Heartwood Puppet (B4F-B5F) | 45 G (Sell) | Dense heartwood for composite bows. | 🔓 Forest Edge, Oak Staff, Elderwood Lance, Bark Gauntlet |
| 🌿 Materials | 📦 Gale Feather | 📍 Gale Raven (B5F) | 50 G (Sell) | Aerodynamic black feather. | 🔓 Galewing Longbow, Swift Boots, Blind Guard Ring, Eye Drops |
| 🌿 Materials | 📦 Sweet Petal | 📍 Rot Blossom (B5F) | 60 G (Sell) | Fragrant petal for TP potions. | 🔓 Frostbloom Bow, Ash-Woven Robe, Sleep Guard Ring, Deep Moss Salve, Smelling Salts |
| 🌿 Materials | 📦 Ancient Stone | 📍 Stone Sentry (B6F-B7F) | 80 G (Sell) | Carved fragment from collapsed ruin altars. | 🔓 Stonescale Longbow, Stone Piercer, Stone Armor, Talon Helm, Stone Core Greaves |
| 🌿 Materials | 📦 Mana Core | 📍 Mana Wisp (B6F-B7F) | 90 G (Sell) | Pure crystallized core condensed from mana wisps. | 🔓 Temple Staff, Magus Robe, Sage Amulet, Spirit Dew |
| 🌿 Materials | 📦 Petrified Talon | 📍 Temple Gargoyle (B7F) | 100 G (Sell) | Stony sharp claw harvested from temple gargoyles. | 🔓 Wind Blade, Stonescale Longbow, Stone Scale Gauntlet |
| 🌿 Materials | 📦 Guardian Gem | 📍 Gorgon (B6F Boss) | 400 G (Sell) | Radiant gem carried by the gorgon beast of the shrine. | 🔓 Temple Staff |
| 🌿 Materials | 📦 Mourning Ash | 📍 Ash Revenant (B8F-B9F) | 110 G (Sell) | Cold ash left by an ash revenant. Faint lamentations linger within. | 🔓 Pale Ash Sword, Cinder Staff |
| 🌿 Materials | 📦 Smoldering Scales | 📍 Censer Moth (B8F-B9F) | 120 G (Sell) | Scales shed from a censer moth’s wings, still warm with undying embers. | 🔓 Curse Guard Ring |
| 🌿 Materials | 📦 Ossuary Thread | 📍 Ossuary Spider (B9F) | 130 G (Sell) | White silk spun by an ossuary spider between the bones. | 🔓 Whitebone Bow, Sacred Bone Lance, Bone-Spun Vestment, Ossuary Boots |
| 🌿 Materials | 📦 Damp Membrane | 📍 Membrane Leech (B10F) | 150 G (Sell) | A damp membrane shed by a membrane leech, thin enough to let light through. | 🔓 Chimerasinew Armor, Pulse Robe, Membrane Greatshield |
| 🌿 Materials | 📦 Pulsing Seed | 📍 Pulse Bud (B10F) | 160 G (Sell) | A seed from the heart of a pulsing bud. It still beats after being plucked. | 🔓 Pulse Greatstaff, Pulse Robe, Pulsing Talisman |
| 🌿 Materials | 📦 Chimera Sinew | 📍 Root Chimera (B10F) | 180 G (Sell) | Tough sinew binding a root chimera together, entwined with twisted roots. | 🔓 Chimera Greatsword, Chimerasinew Greatbow, Godpiercer, Static Greatshield, Chimerasinew Helm, Sinew Gauntlet |
| 🌿 Materials | 📦 Sliced Moss | 📍 Moss Crawler (Defeat with Slash) | 25 G (Sell) | Moss fibers cleanly sheared with a blade. Unusually pure. | 🔓 Steel Blade, Moss-Twined Bracer |
| 🌿 Materials | 📦 Fractured Vine | 📍 Vine Lasher (Defeat with Bash) | 28 G (Sell) | A heavy vine crushed by blunt force, exposing the resilient inner core. | 🔓 Iron Spear, Tough Vine Boots |
| 🌿 Materials | 📦 Scorched Sac | 📍 Spore Moth (Defeat with Fire) | 35 G (Sell) | A venom sac baked hard by fire, crystallizing dangerous toxins within. | 🔓 Magic Staff, Venom Pouch Helm |
| 🌿 Materials | 📦 Intact Stinger | 📍 Needle Bee (Defeat while Head Bound) | 45 G (Sell) | A stinger harvested without damage while the bee was bound. Dripping potent neurotoxin. | 🔓 Hunter's Bow, Numbing Needle Ring |
| 🌿 Materials | 📦 Flawless Pincer | 📍 Snip Spider (Defeat while Arms Bound) | 55 G (Sell) | A large claw severed while the arms were bound. Without a single chip. | 🔓 Bronze Armor, Pincer Shield, Heavy Shield |
| 🌿 Materials | 📦 Crushed Shell | 📍 Root Beetle (Defeat with Bash) | 90 G (Sell) | Dense carapace broken only by blunt force, revealing heavy mineral layers. | 🔓 Chitin Armor, Iron Mail, Carapace Helm |
| 🌿 Materials | 📦 Charred Heartwood | 📍 Heartwood Puppet (Defeat with Fire) | 100 G (Sell) | Core timber blackened by flame, hardened into stone-like density. | 🔓 Oak Staff, Bark Armor, Ash-Woven Robe |
| 🌿 Materials | 📦 Charged Plume | 📍 Gale Raven (Defeat with Volt) | 110 G (Sell) | A flight feather struck down by lightning, still crackling with pale electric sparks. | 🔓 Composite Bow, Galewing Longbow |
| 🌿 Materials | 📦 Frozen Blossom | 📍 Rot Blossom (Defeat with Ice) | 130 G (Sell) | Petals frozen solid with extreme chill, sealing its sweet scent in frost. | 🔓 Forest Edge, Frostbloom Bow |
| 🌿 Materials | 📦 Overcharged Core | 📍 Stone Sentry (Defeat with Volt) | 180 G (Sell) | Power core of a sentry short-circuited by lightning, humming with stored energy. | 🔓 Wind Blade, Stone Scale Gauntlet, Stone Core Greaves |
| 🌿 Materials | 📦 Subzero Crystal | 📍 Mana Wisp (Defeat with Ice) | 200 G (Sell) | Wisp essence flash-condensed by severe cold, radiating clear azure light. | 🔓 Magus Robe |
| 🌿 Materials | 📦 Immaculate Talon | 📍 Temple Gargoyle (Defeat while Legs Bound) | 220 G (Sell) | Petrified claw retrieved without wear after binding the gargoyle's talons. | 🔓 Stone Piercer, Stone Armor, Talon Helm |
| 🌿 Materials | 📦 Purified Ash | 📍 Ash Revenant (Defeat with Fire) | 240 G (Sell) | Cleansed ash left behind after burning away all malice with pure fire. | 🔓 Pale Ash Sword, Guardian's Crown |
| 🌿 Materials | 📦 Quenched Cinders | 📍 Censer Moth (Defeat with Ice) | 260 G (Sell) | The extinguished carapace of an incense moth cooled rapidly by ice. | 🔓 Cinder Staff, Quenched Talisman |
| 🌿 Materials | 📦 Skull-Spun Thread | 📍 Ossuary Spider (Defeat while Head Bound) | 280 G (Sell) | Sacred white thread drawn from the skull spinnerets while the head was sealed. | 🔓 Whitebone Bow, Sacred Bone Lance, Bone-Spun Vestment, Guardian's Crown |
| 🌿 Materials | 📦 Ionized Film | 📍 Membrane Leech (Defeat with Volt) | 320 G (Sell) | Membrane instantly desiccated by electric shock, retaining capacitive properties. | 🔓 Pulse Greatstaff, Membrane Greatshield, Static Greatshield |
| 🌿 Materials | 📦 Cleaved Seed | 📍 Pulse Bud (Defeat with Slash) | 340 G (Sell) | A pulsing bud seed cleanly split in two, preserving its vibrant vitality. | 🔓 Chimera Greatsword, Rending Ring |
| 🌿 Materials | 📦 Beast Sinew | 📍 Root Chimera (Defeat while Arms Bound) | 380 G (Sell) | Pristine tendon extracted from the chimera after overpowering its bound forearms. | 🔓 Chimerasinew Greatbow, Godpiercer, Chimerasinew Armor, Chimerasinew Helm, Sinew Gauntlet |
📜 Battle System
🛡️ Equipment Slots
Each character has four equipment slots: 1 Weapon + 3 flexible Armor/Accessory slots.
・Armor for the same body slot cannot be equipped twice. Light armor, heavy armor, and robes all use the Body slot; helmets and hats both use the Head slot.
・Only accessories may occupy more than one flexible slot (for example, two Antidote Rings plus one Life Ward Stone).
⚔️ Physical Affinities & Weapon Requirements
Physical attack type is determined by the weapon (Sword = Slash / Spear & Bow = Stab / Staff = Bash). Hitting a weakness (◎) deals 1.5x damage.
Furthermore, sword skills require a Sword, spear skills require a Spear, and archery skills require a Bow equipped to be used in battle.
Martial kicks, dances, spells, healing, and curses can be executed with any weapon (Weapon: Any).
🔥 火属性 (Fire)
植物・昆虫などの「冷気・氷属性」の敵に有利(1.5倍)。雷属性に不利(0.7倍)。
❄️ 冷気・氷属性 (Ice)
機械・ガーディアンなどの「雷属性」の敵に有利(1.5倍)。火属性に不利(0.7倍)。
⚡ 雷属性 (Volt)
空飛ぶ鳥・水棲・「火属性」の敵に有利(1.5倍)。冷気属性に不利(0.7倍)。
🛡️ Class Type (Frontline / Midline / Backline)
Battle formation has two rows: Front and Back. Each class has one of three class types. Row penalties depend on the weapon, not the class type: melee attacks from the back row deal 60% damage, while bows, spells, healing and support are unaffected. 【Midline】 classes can fill their role from either row.
Front row specialist. High HP, heavy armor, and close-quarters combat.
Flexible role that works from either row. Bows & buffs. Melee from the back row still deals 60%.
Back row specialist. Low physical defense, casts powerful spells and heals.
🔗 Body Binds (Head, Arms, Legs) & Skill Restrictions
Each skill requires specific body parts (Head, Arms, Legs) to activate. Bound parts disable their respective skills, and can also neutralize dangerous enemy actions.
Disables spells, arts, and breath attacks (helmets increase resistance).
Disables normal attacks and physical skills (gloves increase resistance).
Reduces evasion to 0, prevents escape, and disables kick skills (boots increase resistance).
🧹 Status Removal After Battle
After victory, defeat, or escape, all ailments, Head/Arm/Leg Binds, Attack Down, and Defense Down are removed from every party member.